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Nvidia studio driver 460.89
Nvidia studio driver 460.89







nvidia studio driver 460.89

In addition, this release also provides support for the new flagship professional RTX A6000 GPU. In this way, the subdivision will be applied only at render time, and the scene will be much easy to export and handle.Īlso 32bit/16bit textures can be reduced to jpg/8bit, to save a lot of space.Īlso setting the Imagetexture node to Float/Grayscale instead of Normal/RGBA, for all the Bump/Roughness/Metallic textures, and in general for all grayscale textures, can save up to 3x memory per texture.įinally, if you reduce the Parallel Samples in the Kernel settings at 1, you can save some VRAM, but also reducing the rendering speed. The December NVIDIA Studio Driver provides optimal support for the latest creative applications including Chaos Vantage, OctaneRender 2020.2, V-Ray 5 Benchmark, Boris FX Sapphire 2021, Unreal Engine 4.26, and the NVIDIA Omniverse Open Beta.

nvidia studio driver 460.89

To keep the polygons count low, another trick is to disable all the Subdivision Surface objects in the scene, and apply to them an Octane Object tag, with the same subdivision settings in the proper tab.

nvidia studio driver 460.89

To keep the polygons count low, it is very important to enable in c4d the Render Instance, or Multi Instance (R20/R21) option for all the objects that support it, like MoGraph Clonerrs, Instance Objects, or Particle Emitter. Here are some advices on how to reduce the VRAM consumption: Probably your machine doesn't have enough resources for the particular scene.









Nvidia studio driver 460.89